Don't forget to read the readme for the favoriteAnims.xml line. It's necessary to add.

Place this line into FavoriteAnims.xml in your menyooStuff folder.

	<Anim dict="anim@female_gunbunny_rifle_photo" name="rifle_photo_clip" />
	<Anim dict="anim@female_egirl_cute_selfie" name="cute_selfie_clip" />
	<Anim dict="anim@female_model_showoff_two" name="showoff_two_clip" />
	<Anim dict="anim@female_floor_slutarch_selfie" name="slutarch_selfie_clip" />
	<Anim dict="anim@female_fitgirl_selfie_one" name="selfie_one_clip" />
	<Anim dict="anim@female_model_photo_cute" name="photo_cute_clip" />



Install using Jennie's Custom Anims mod. Get it here:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims

Make sure you follow their guidelines on how to install that mod properly and how to install animations using it.



FOR DPEMOTES USERS ON FIVEM: 

NOTE: FOR PROP PLACEMENT, FOLLOW THIS TUTORIAL:
https://forum.cfx.re/t/how-to-menyoo-to-dpemotes-conversion-streaming-custom-add-on-props/4775018

Place the ycd file into this folder:

resources/dpemotes-master/streams

Then copy this line into your AnimationList.lua

["gungirl1"] = {"anim@female_gunbunny_rifle_photo", "rifle_photo_clip", "Gunbunny Pic (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["egirl2"] = {"anim@female_egirl_cute_selfie", "cute_selfie_clip", "Egirl Selfie 2 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["fmodel4"] = {"anim@female_model_showoff_two", "showoff_two_clip", "Female Model Showoff 2 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["slutselfie"] = {"anim@female_floor_slutarch_selfie", "slutarch_selfie_clip", "Risque Selfie 2 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["fitselfie"] = {"anim@female_fitgirl_selfie_one", "selfie_one_clip", "Fitness Chick Selfie (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["fmodel5"] = {"anim@female_model_photo_cute", "photo_cute_clip", "Female Model 3 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},
